![]() ![]() This isn’t the only time that Deiland forces you to wait. But if there’s any rhyme or reason to how long it takes for someone to show up, or how long before they show up again, I don’t know it. I believe that Pocket Planet has made this more likely compared to the original Deiland, but without actually cracking open the files and taking a look, I can’t be sure. There are also quests when two characters arrive on Deiland at the same time. I mentioned before that you have to wait for characters to come visit you because you can’t call them in. And unfortunately, the game won’t tell you what that schedule is. But Arco, rather sensibly if annoyingly, won’t do anything until he’s taken down all the monsters on Deiland.ĭeiland operates under its own strict schedule. Food and proximity to campfires heals you right up. Unless you get unlucky and poisoned or get ganged up on by a group at once, you’re very rarely in actual danger. Hitting monsters knocks them away from you, meaning that you have to wait for them to step back into range before you can hit them again. (Don’t worry, your tools can’t break.) Arco has a three-hit combo, ending in a strong finisher, but it’s basically useless. You then walk up to them and smack them upside the head with one of your tools. Sometimes, monsters will randomly spawn on your tiny planet, signified by a change in music, Arco sensing their presence, and your HUD starts tracking their positions for you to find them. It’s also the weakest part of Deiland, sadly. Unlike Summer in Mara, Deiland features combat. This usually happens when you need something dropped by monsters. And since many quests are interconnected, a string of bad luck can put certain characters far behind the others in terms of progression. Which can leave you waiting for long periods to make progress on a specific quest. With two exceptions, you can’t actually call in any of your friends to visit you when you want them to. Unfortunately, the game stumbles a little with this system. You Might Also be Interested in: SUPERTRICK GAMES want you to DESTROY THEIR SERVERS Send your $$$ to the Realm of Divinos There’s a fairly decent variety of things that need doing in this galaxy. From delivering messages to other visitors to asking you to make upgrades to your own equipment and facilities. ![]() Usually they want him to craft something using the resources on Deiland, but there’s a number of other things they can want. Arco can talk to them, and they’ll ask for his help with something or other. The way this works is that sometimes, someone will land their spaceship on Deiland. I mentioned earlier that Arco makes friends over the course of the game. Do you plant the wheat so you can make bread for winter when you’ve got very little edible plants you can grow, or do you grow the tomatoes in case you need them for a quest? And since crops can only be planted in season, you have to factor that into your time management as well. Pocket Planet introduces changing seasons, something that wasn’t present in the original Deiland, or in Summer in Mara, though that last one probably isn’t surprising. On the other, you’re constantly forced to assess your goals and needs, and prioritize what crops you grow accordingly. On one hand, this limits your ability to customize your planet to your heart’s content, and you can’t ever upgrade to get more farmland. Like Summer in Mara, Deiland gives you limited, preset farmland to work. So if you want Arco to achieve much, you’re going to have to put in some effort to get him a functional farm. Our protagonist, Arco, is even living out of a tent when he meets his first of many friends. A few bushes of berries, two trees, a lake. Deiland has very little of anything at the start of the game. The biggest, ironically, being your tiny planet. Deiland throws its hat into the ring with a few interesting variations on the formula. And that’s basically what I got.Īs I’ve stated, Deiland: Pocket Planet is a game about farming, gathering materials, crafting, you know the drill. So when I heard they were remaking the game, I was expecting Deiland again, but far more stable, with less bugs, and improvements to the dialogue and translation. Though, really, what else would you expect from a game inspired by Antoine de Saint-Exupery’s The Little Prince?Īs someone who recommended the original Deiland, (and indeed, recommends Deiland: Pocket Planet), I’ll be the first to admit that on a technical level, the original game was held together mostly with duct tape, pixie dust, and hope. It’s a reference to the fact that the titular planet is incredibly tiny. You see, Deiland: Pocket Planet’s title isn’t just a joke about how this remake of the original game is also available on the Switch. I played the original Deiland in the first half of last year and was delighted by the twist on the usual crafting, cooking, foraging, and farming formula. And so once more I’ve returned to the miniscule planet of Deiland.
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